The people by the water

A Small Product Crew Keeping Every Cast Readable

Big Bass Xitufo Bay is shaped around short sessions, legible targets, and controls that respond quickly without adding unnecessary systems around the core fishing game.

MC

Game design

Mara Cole

Fine-tunes target placement, round pacing, and score values so each cast in Big Bass Xitufo Bay has a clear purpose.

JN

Development

Jonah North

Maintains the canvas loop, input response, and local best-score behavior used throughout Big Bass Xitufo Bay.

EL

Art direction

Emi Lake

Shapes the dockside visual system and keeps wind, targets, tension, and controls easy to distinguish in Big Bass Xitufo Bay.